Vertical field of view in degrees.
If [[type]] is fixed
then the supplied [[fov]] is fixed regardless of
[[viewportHeight]] or [[viewportWidth]].
If [[type]] is dynamic
then the supplied [[fov]] is applied to the
first frame, and the focal length calculated. Changes to the viewport
height no longer shrink the content because the field of view is updated
dynamically.
How to interpret the [[fov]], can be either fixed
or dynamic
.
fixed
means that the FOV is fixed regardless of the [[viewportHeight]], such that shrinking
the height causes the map to shrink to keep the content in view. The benefit is that,
regardless of any resizes, the field of view is constant, which means there is no change in
the distortion of buildings near the edges. However the trade off is that the zoom level
changes, which means that the map will pull in new tiles, hence causing some flickering.
dynamic
means that the focal length is calculated based on the supplied [[fov]] and
[[viewportHeight]], this means that the map doesn't scale (the image is essentially cropped
but not shrunk) when the [[viewportHeight]] or [[viewportWidth]] is changed. The benefit is
that the zoom level is (currently) stable during resize, because the focal length is used,
however the tradeoff is that changing from a small to a big height will cause the fov to
change a lot, and thus introduce distortion.
Generated using TypeDoc
Specifies how the FOV (Field of View) should be calculated.