Environment used to evaluate dynamic technique attributes.
Usually env.
Optional fogRawShaderMaterial instances need to know about the fog at instantiation in order to avoid
recompiling them manually later (ThreeJS does not update fog for RawShaderMaterials).
Optional shadowsWhether shadows are enabled or not, this is required because we change the material used.
Optional skipProperties to skip.
[[applyTechniqueToMaterial]]
The shader [[Technique]] to choose.
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The structure of the options to pass into [[createMaterial]].