Environment used to evaluate dynamic technique attributes.
Usually env.
Optional
fogRawShaderMaterial
instances need to know about the fog at instantiation in order to avoid
recompiling them manually later (ThreeJS does not update fog for RawShaderMaterial
s).
Optional
shadowsWhether shadows are enabled or not, this is required because we change the material used.
Optional
skipProperties to skip.
[[applyTechniqueToMaterial]]
The shader [[Technique]] to choose.
Generated using TypeDoc
The structure of the options to pass into [[createMaterial]].