Optional allowWhether the datasource can overlap tiles. Such overlapping is necessary when zooming out and waiting for the tiles to load, in this case, we use cached tiles to fill the missing gaps if available (and in some cases, the tiles can overlap, i.e. for example when a child is next to a parent, the parent is rendered beneath the child), however for some datasources (those that produce transparent tiles for example), this gives bad results, and as such, it should be disabled to reduce flickering. Another way to put it is that loading tiles are replaced with cached tiles and we then fall (back/forward) to the next appropriate zoom level.
true
Optional dataNumber used to order [DataSource]'s relative to each other, see dataSourceOrder
Optional debugEnable debug display for generated tiles. Default is false.
Optional enableWhether features from these data source can picked by calling intersectMapObjects. Disabling picking for data sources that don't need it will improve picking performance.
true
Optional geometryOptional level offset of regular tiles from reference datasource to align tiles to. Default is -1.
Optional languagesUsed to configure the languages used by the DataSource according to priority;
the first language in the array has the highest priority.
An array of ISO 639-1 language codes.
Optional maxThe maximum zoom level at which data is available.
Optional maxThe maximum zoom level at which DataSource is displayed.
Optional maxMaximum geometry height above ground level this DataSource can produce.
Used in first stage of frustum culling before Tile#maxGeometryHeight data is available.
[[EarthConstants.MAX_BUILDING_HEIGHT]].
Optional maxThe maximum zoom level at which data is available or displayed at (depending on DataSource subclass).
Use [[maxDataLevel]] and [[maxDisplayLevel]] instead.
Optional minThe minimum zoom level at which data is available.
Optional minThe minimum zoom level at which DataSource is displayed.
Optional minMinimum geometry height below ground level this DataSource can produce. Negative values describe height below ground.
Used in first stage of frustum culling before Tile#minGeometryHeight data is available.
0.
Optional minThe minimum zoom level at which data is available or displayed at (depending on DataSource subclass).
Use [[minDataLevel]] and [[minDisplayLevel]] instead.
Optional nameThe unique name of a DataSource instance.
Optional storageStorage level offset applied to this DataSource.
Optional styleThe name of the [[StyleSet]] to evaluate for the decoding.
Generated using TypeDoc
Options for a DataSource.