Function getCameraRotationAtTarget

  • Computes the rotation of the camera according to yaw and pitch in degrees. The computations hinge on the current projection and target, because yaw and pitch are defined in tangent space of the target point.

    Note: yaw == 0 && pitch == 0 will north up the map and you will look downwards onto the map.

    Parameters

    • projection: Projection

      Current projection.

    • target: GeoCoordinates

      The camera target.

    • yawDeg: number

      Yaw in degrees, counter-clockwise (as opposed to azimuth), starting north.

    • pitchDeg: number

      Pitch in degrees.

    • result: Quaternion = ...

    Returns THREE.Quaternion

Generated using TypeDoc